The street gangs, bikers, and mercenaries that make up the bulk of the enemy fodder aren’t anywhere close to as powerful as he is, and it is so fun to walk right at these evil doers, shrugging off their small arms fire, and shredding them to literal pieces with the brap brap of Robo’s iconic Auto 9 machine-pistol. The slow, plodding bounce of his gate, with a heavy thunk accompanying each footfall, makes him feel like a juggernaut. Robo (as his friends call him) is a walking tank. It also makes some degree of sense in that Rogue City is primarily a first-person shooter about blowing through hordes of criminal scum, but it is also smart about focusing on what makes the titular character unique. That’s too bad, as it relegates us to being an observer in his introspective crises, rather than sharing in it. Unfortunately, it exists exclusively in dialogue options and cutscenes, with no ramifications in gameplay. That’s the most compelling thematic thread, and it felt like it could’ve been interesting to explore. RoboCop himself is also treading familiar ground, with what remains of Officer Alex Murphy still struggling with figuring out the line between man and machine within himself, this time with the help of a therapist.
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